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 Spawn = messed up

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Total Votes : 7
 

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1138_RINGER



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PostSubject: Spawn = messed up   Tue Dec 28, 2010 2:00 am

ok... yeh, the spawn is messed up. its turning away people, they see it and think tyhat this is a very grief popular server, which it isn't true. so? WE NEED TO FIX IT. how? first, baron gives joans and ppl permission to edit the spawn area. then, we make it prettier. and yeah. but... how should we make it cooler? choices.
1. keep it as is
2. make it 100% flat cobble/adminium/obsidian/whatever
3. make it normal terrain, hills... trees...
4. make it like a city
5. warp in the dome
DECIDE >=D
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Geertje123

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PostSubject: Re: Spawn = messed up   Tue Dec 28, 2010 9:10 am

6. make a whitelist

all the guest cant build

WOHOOOO
AND AGAIN GEERTJE123 SOLVED THE PROBLEM!!!!! Very Happy:D:D:Very Happy
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jonas_747

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PostSubject: Re: Spawn = messed up   Tue Dec 28, 2010 10:53 am

iwascreating spawnton:( buti gave up XD
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Ikabite



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PostSubject: Re: Spawn = messed up   Tue Dec 28, 2010 11:23 am

Town would make the best impression. But I think we could build it elsewhere and then Bar moves it there.

Also I support the whitelist idea.
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jonas_747

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PostSubject: Re: Spawn = messed up   Tue Dec 28, 2010 12:11 pm

whitelist fixes so many existing porblems
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Geertje123

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PostSubject: Re: Spawn = messed up   Tue Dec 28, 2010 12:21 pm

as i said,
GEERTJE123 SAVES THE DAY! Very Happy:D:D:D
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Puppeteer

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PostSubject: Re: Spawn = messed up   Tue Dec 28, 2010 5:20 pm

The town sounds good, but I think we should go with the old Stone wall with sign announcements, rules and etc..


Also whitelist would just fix these problems.. Very Happy
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1138_RINGER



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PostSubject: Re: Spawn = messed up   Tue Dec 28, 2010 8:14 pm

well... i think its more criefers (creeper griefers) than it is griefers. but, its always good to back up to the whitelist. and, i agree, we should make a town somewhere else, and then move teh spawn.
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Geertje123

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PostSubject: Re: Spawn = messed up   Wed Dec 29, 2010 8:35 am

toxcity was a realy nice town, i like that town style. too bad it has been griefed (and criefed Razz)
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1138_RINGER



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PostSubject: Re: Spawn = messed up   Wed Dec 29, 2010 10:05 pm

wait why do we have only 3 votes? Question Question Question Question Question Question Question Question Question Question Question Question Question
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Geertje123

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PostSubject: Re: Spawn = messed up   Thu Dec 30, 2010 8:20 am

whats that profile picture u have ringer???
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1138_RINGER



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PostSubject: Re: Spawn = messed up   Thu Dec 30, 2010 8:54 pm

i have no idea... its a box of fag apparently.
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Blake_Silver



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PostSubject: Re: Spawn = messed up   Thu Dec 30, 2010 10:06 pm

I think that a very basic settlement should be built, with a crafting house, a smelting house, and maybe a few decorative houses. the spawn would be locked, so it cant be greifed, and it would be kept well lit. no one would actually live there, but it would serve as a public utility. I also support the idea of constructing it somewhere else and then moving the spawn point, the current spawn is messed up to the point of being un-salvageable.
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1138_RINGER



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PostSubject: Re: Spawn = messed up   Thu Dec 30, 2010 10:35 pm

Blake_Silver wrote:
I think that a very basic settlement should be built, with a crafting house, a smelting house, and maybe a few decorative houses. the spawn would be locked, so it cant be greifed, and it would be kept well lit. no one would actually live there, but it would serve as a public utility. I also support the idea of constructing it somewhere else and then moving the spawn point, the current spawn is messed up to the point of being un-salvageable.

thats EXACTLY what i was thinking.
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